![]() Take advantage of new Sketch component features I set about refactoring the library with the following goals in mind: I wanted to teach everyone how to use ProtoPie and get them adopting a prototype first design method but thats a longer process and that process wold need careful thinking of how we would start that journey. Sketch files were used to build screens for prototyping new ideas to be prototyped in InVision. Sketch files were used as a way of handing off design to engineering After some group and one to one sessions we agreed that the Sketch files should serve the following needs All the teams were doing things differently. One of the first things I did was to understand how we were all designing and what all these files were for. Sketch libraries and design files would continue to play the main role for design and engineering handoff but I wanted to show All 4 another way to design interactively so I lead an initiative to evaluate how we could design better, faster and more holistically. I strongly believe that designers should be designing for interaction first and that’s something that Sketch isn’t designed for or particularly good at. I on the other hand prefer working in an interactive environment. When I joined, the design teams were using Sketch to design UI and tools such as InVision to prototype. The challenge with any established product is to give designers the freedom to design whilst enforcing design and brand consistency. Operating within an agile team delivering roadmap features.Īll 4 use Sketch together with Abstract to enable the sharing of design files across the design teams and make heavy use of design libraries to maintain the design system’s implementation consistently. Working with Product and business stakeholders. I joined All 4’s Android team as lead product designer servicing the usual design needs. All 4 is a free service paid for by ads with a optional subscription based ad-free service called All4 +. All 4 provides Catchup, Live Streaming of Channel 4’s terrestrial channels as well as a huge back catalog of on demand content for its users. The All 4 digital streaming serviceĪll 4 is available on multiple digital platforms and has multiple teams working on products for Android, iOS, a multitude of set top box platforms and the Web. My tool of choice is ProtoPie which I used to build an interaction library for All 4. Advanced interaction design tools are giving designers the ability to build usable interactive experiences holistically. So any feedback from the community would certainly be helpful.Designing and building an interaction library for the All 4 The way we design had changed. I'm playing with each now, but these questions require months of direct experience to answer. Is the cost of Protopie (3x Axure and Protoio) worth it, if you are only doing web and mobile?.Is it even better to use a self sufficient tool, or coordinate multiple best-in-class tools?.I.E., Axure handles everything, but Protopie is optimized to work with Figma/Sketch artifacts. Which are self sufficient (don't need other tools).Which is better for handling logic (conditions based on user input of derivations)?. ![]() ![]() Which is better for creating web and mobile app prototypes that support and react to arbitrary user inputs.So I have some questions for anyone with experience: It seems like other tools like ProtoPie and Protoio are worth considering. I have a high degree of expertise in Axure, Figma and Sketch. It must define workflow, contingencies, and the choreography between user input and system response. But even UI design narrowly define is more than just static visual layout. Tools like Figma and Sketch are fine for statics, and well optimizing for producing precise specs for development. R/web_design r/design r/usability r/hci r/IxD Put portfolio critique requests in the stickied 'Share Your Portfolio' thread.Put career/school questions in the stickied 'Career Questions' thread.Informative images, images necessary to illustrate questions, or imagery accompanied with useful analysis are generally allowed. No memes, image macros, screen caps of UIs you don't like (try /r/crappydesign) and other low effort image posts.No promotion of agencies, vendors, services, or software.No blog spam or marketing materials for agencies/services that masquerade to be articles.User experience design encompasses traditional human–computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users. User experience design is the process of enhancing user satisfaction by improving the usability, ease of use, and pleasure provided in the interaction between the user and the product. Click Here to Read the User Experience Wiki If you're curious about entering the field of user experience, please read the Getting Started wiki section before posting
0 Comments
Leave a Reply. |