This gets better as your party gains the ability to Very high levels adding 1d4 to attack rolls can dramatically improve your Bless PHB: At low levels Bless can decide if you win or lose a fight, but even at.Where you’re vastly outnumbered, and even then it’s typically better to useĪrea damage or control spell spells to eliminate enemies rather than Bane PHB: Effectively the opposite of Bless, but since it allows a saving throw to.See my article onįor a breakdown of the math comparing melee cantrip spells to normal martial Word of Radiance XGtE: A great way to handle crowds of multiple enemies.range, the damage is measured in d12’s, and since it’s necrotic Practical Guide to Prestidigitation and Similar Cantrips Thaumaturgy PHB: Thematically fun, but not especially useful.Spare the Dying PHB: Tempting, but once you’re got a reasonable number of spell slots, you can.There is usually no reason to keep a weapon in your hand. Scales, it will easily outpace your damage with a weapon, so by 11th level Way to kill zombies, and since it requires a saving throw rather than anĪttack you can use it against adjacent enemies without issue. Sacred Flame PHB: Probably the best source of radiant damage in the game.You should be casting a better Concentration spell. Throw this on an ally before going into combat, but if you have that luxury Resistance PHB: Considerably more difficult to use than Guidance. ![]() If you’re playing Spelljammer this is essential, but otherwise you can skip it. Short of Rust Monsters and a few oozes, nearly nothing in 5e deals damage to your equipment. Light PHB: Disposable magic light is fantastic, but if you don’t have room for the. ![]() Rogue should have Guidance for every skill check they make while searching,
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